Wednesday, May 13, 2015
Dungeon Boss's current memory footprint on iOS
A snapshot of our current memory footprint on iOS, using Unity's built-in memory profiling tool (thanks to Sean Cooper):
Mono heap's allocator is a greedy SOB, and in practice only around 40-50% of its allocated memory contains persistent C# objects. We are going to try tweaking or modifying it soon to be less greedy, because we need the memory.
Also, the Unity heap is relatively huge now so we're going to poke around in there and see what's going in.